The way UE4 handles on-the-ground movement by default is completely bewildering and alien to someone who has worked with other engines in the past, but I actually see it as a fun challenge to work around problems within the restrictions of the engine. Sometimes. I don’t know if I’m looking in the wrong place or not, but the ledge “jump off” action is seriously destroying the flow of my game. I don’t even know why this would be a default feature, considering that it would see use in probably 2 or 3 practical applications, but I digress.
Essentially what’s happening, is that I cannot make my character run down a hill at speed without kicking off the “jump off” action. This is not something that would make sense from any gameplay standpoint, nor would it in reality. I understand WHY and WHAT it’s doing, but I cannot for the life of me find any way to temporarily disable it while handling running on the ground. If this is intentional behavior, then it’s pretty poorly implemented, which is surprising coming from the likes of Epic who I see as essentially the gods of port and polish when it comes to stuff like this.
I’m the kind of guy who puts character movement above literally ALL else in games, so I can’t really tell if this is frustrating me for the wrong reasons or not, but WOW this shouldn’t be happening.
Any help would be super appreciated.