How do I get rid of these dark spots on my lightmap?

Hi Ategig, thanks for the response.

Increasing the lightmap resolution results in slightly different splotches, but it does not make them go away.

I don’t get any warnings about overlapping UVs when I bake the lighting, but the meshes are just decimated versions of the rock sculpts, so there are a few long, narrow triangles that I worry are causing the problems. It’s also possible that it’s a problem of only having one light in the scene (the sun) and small overhangs in the rocks. Perhaps I am getting an accurate lightmap, and it’s just ugly.

The idea behind the baking is that the bounce lights eliminate the need for fill lights, right? Should I just be patient and wait until I have more rocks together, along with a floor? Will the bounce light then lighten up the shadows? Is there some other way to get softer, more natural shading?