I tweaked with my rendering settings a week ago, and my entire project went black. Texures were all dark and metallic, no lighting, and polygons were very low quality. I went back into my rendering settings to fix some stuff, and I’ve managed to entirely fix the lighting and low quality polygons. But I still have an issue of black metallic splotches on my textures. I tried to see if it had something to do with the lighting, ray tracing, ambient occlusion, etc, but nothing really worked. Some meshes & textures were unaffected by this (you can see that the lava looks completely normal). I’ve attached before & after pics as well. Can anybody help get my textures back to their original state?


