How do I get rid of specular lines and dots?

Basically I have these lines appear on a lot of objects, in the corners and sharp places and they’re really breaking the immersion. I also don’t want to use TAA or change the roughness because then it will look flat.

Are there any other solutions? I heard about specular filtering but I don’t know if that’s possible in UE, or whether it does it already somehow

You need to use some form of AA - FXAA 4X - Turn that on and see if it improves it.

I have UE Vite in forward shading, so improved FXAA, MSAA, SMAA, I even got CMAA2 from a plugin, but the specular is still there.

Have you adjusted the materials? Keep reducing the Specular until you like it?

Not really, changing roughness gets rid of the specular and reducing specular intensity just makes it less visible, I played REPO and Schedule One and noticed how there’s specular but there isn’t a single specular line or dot, curious