Basically I have these lines appear on a lot of objects, in the corners and sharp places and they’re really breaking the immersion. I also don’t want to use TAA or change the roughness because then it will look flat.
Are there any other solutions? I heard about specular filtering but I don’t know if that’s possible in UE, or whether it does it already somehow
Not really, changing roughness gets rid of the specular and reducing specular intensity just makes it less visible, I played REPO and Schedule One and noticed how there’s specular but there isn’t a single specular line or dot, curious