This is an example of how the same object can look good and bad in the same project and settings. These windows have fine looking shadows when they are on the building. However, if the sun’s angle changes, they turn to this “thing” that looks like… stairs.
I tried various things including distance fields and they didn’t help a bit. I’m glad they didn’t, because everything I tried was expensive. Anyone knows a way to get high-res, sharp dynamic shadows?
I know it’s one the most ancient questions around Unreal, but I thought I would give it a shot, let’s end this once and for all!