My goal is to get the particle to just briefly appear when a key is pressed.
It works as intended unless I’m spamming the button. I thought removing the delay would fix it since maybe if more than one emitter was spawned within that delay window that’s what would be causing the issue, but that’s not the case. I tried changing the delay to something smaller, but it has the same issue with not getting rid of the previous emitter that spawns.
The problem is, that your reference will be invalid when you come to deactivate the particle. ( because it’s already pointing at the next one ).
Basically, you need to edit the emitter, so that the system dies after a short while.
I assume this is the smoke cascade system from the starter pack. And, no I can’t find the ■■■■ parameter. Cascade is not a straightforward system
Ok, I managed to fix it, use this guide
1 Like