How do I get particles to behave like this?

Hello,

I’m trying to spawn particles exactly in This way; a distance from a mesh intersecting with a moving plane. The particles should also have collision like in the video. In blueprints there is a function called distance to nearest surface which is what I wanted to use, but that one doesn’t exist in niagara scripting.

Any info/help/references would be helpful as I’m quite new to niagara :slight_smile:

To clarify, I’m not asking how to make the entire splash emitter, just how to spawn particles as shown in the second video (right under the showcase video)