Hello.
I’m trying to get my AnimBlueprint in c++, but with no luck unfortunately. I tried this:
Cast<MyAnimBlueprint>(GetMesh()->GetAnimInstance());
But it doesn’t work obviously, and I just don’t know what to cast as.
Any ideas?
Hello.
I’m trying to get my AnimBlueprint in c++, but with no luck unfortunately. I tried this:
Cast<MyAnimBlueprint>(GetMesh()->GetAnimInstance());
But it doesn’t work obviously, and I just don’t know what to cast as.
Any ideas?