Hello.
I’m trying to get my AnimBlueprint in c++, but with no luck unfortunately. I tried this:
Cast<MyAnimBlueprint>(GetMesh()->GetAnimInstance());
But it doesn’t work obviously, and I just don’t know what to cast as. ![]()
Any ideas? ![]()
Hello.
I’m trying to get my AnimBlueprint in c++, but with no luck unfortunately. I tried this:
Cast<MyAnimBlueprint>(GetMesh()->GetAnimInstance());
But it doesn’t work obviously, and I just don’t know what to cast as. ![]()
Any ideas? ![]()
That’s because the AnimInstance is not exactly the blueprint.
What exactly do you want to do? Get access to the Instance to call a Montage or do you want the AnimBlueprint in your C++ Class to set it like you would do inside the BP?
I’d like to set two variables of my AnimBlueprint in my PlayerCharacter code.
#Two Wikis For You!
I have two wikis on this subject!
custom C++ Logic for anim bp
custom C++ vars for anim bp
Thank you, Rama! This solves my problem. ![]()