As it says above. I’m moving a lot of my blueprints over to code and have come to this point. This is the Blueprint Node I’m trying to replicate in C++.
I needed to make a custom trace channel to make sure it registered all of the objects that it hits. Anyway, I know how to make a normal line trace and multi-line trace but I need some sort of Shape Trace Ideally a sphere. Im looking for what would be.
GetWorld()->SphereTraceMultiByChannel();
Any Suggestions / Solutions?
I found this answer but it’s for a single channel not a multi-channel and i can’t really make much sense of it if anyone else can, How to make a Sphere Trace - C++ - Epic Developer Community Forums