How do I get initial particles to remain when the emitter is deactivated then reactivated?

hey,

Thanks for the replies guys. I have managed to get it working. but now i have another problem that has arisen from doing things this way. Now, when the game starts the jetpac is already set to the maximum particle rate, as if the button where pressed. If i press then release the button, everything works perfectly from that point onwards. I think it’s because I had to set the emitter to auto activate. Do I have to set up an activate node somewhere in one of my blueprint graphs? I’m not sure where it should be. Or is there a way to get the default rate scale (this is the parameter I’m changing) to be 0 on game start?

Nevermind. The constant value was still set to one. I guess this was so i could see it while editing it. I set it to 0 and everythign appears to work perfectly no