How do I Get Custom Primitive Data from a Mesh in Blueprints?

Isn’t there a node that does this?
I can see the function exists in C++ though not in blueprints.
I need this in almost all my projects it seems.
But it sucks to have all my projects as C++ because of bloat.

I was told to just create a variable in my blueprints. Though that means creating it everywhere im using it, and it means i must destroy this variable for all items that I acquire.
Which is a pain and not very maintainble.

For the other Parameters in the material we have Get Scalar and Get Vector.
But when its primitive I cant find a way to do it in Blueprints.
Please any suggestion or work around is welcomed, except turning my projects to C++ just for this.

So far i only found this, that seems to achieve it: