How do I get an AI character to fall of ledges and jump?

I have a 2D side scroller game (its in 3D space). I can jump over holes in the ground with my character which is exactly what I want, I can fall from high ledges with my character which again is all elements I need… The issue is the AI will not follow (I have set them to chase the player which they do until met with a ledge or hole).

The nav mesh covers everything fine so that is not the issue, the AI character uses the same animations / state machine as my character so that is not the issue.

I have made sure allow falling of ledges is checked in the AI character movement component so that is not the issue.

Does anyone know a way to get the AI character to follow the player over holes and ledges?

Thanks :slight_smile:

Have a look at Navlinks, these are meant to make it possible for the AI to jump between navigation points that are not directly connected. I am sure there are quite a few topics around the forums about this.

Another option: