Hi!
If you’re talking about the floor’s shading differences:
Go 0.1-0.15 with ILLS and 0.6 with smoothness and those will disappear! /Unreal calculates light per mesh and with lower settings they will be visible!
Hi!
If you’re talking about the floor’s shading differences:
Go 0.1-0.15 with ILLS and 0.6 with smoothness and those will disappear! /Unreal calculates light per mesh and with lower settings they will be visible!