#IsLocallyControlled()
If you do this in your character class:
if(IsLocallyControlled())
{
//print your debug message
}
It will only show on the local owning player of the character in which you call this function
Rama
#IsLocallyControlled()
If you do this in your character class:
if(IsLocallyControlled())
{
//print your debug message
}
It will only show on the local owning player of the character in which you call this function
Rama