So I just started learning how to use the unreal engine Water plugin and ran into a small problem, everything is working fine except that my river seems almost invisible, with only a slight blur. I watched some tutorials and the rivers were nice and blue by default but mine wasn’t
hi, im having same issue with water, and very nooby to all of this thing. Can you please explane/link the video about the thing u told us to do, please? Me personaly is using default water materials, and every guy in the tutorials i saw - changed nothing. Thank you!
Im having exact same issue as the topicstarter, and i tried all of the things thas you said, and nothing of it helped So i made some kind of experiment: created a new project with a default level (lightning, sky+atmosphere etc.) and made a landscape in it with UE water. Here is the result:
But when i delete water+landscape, and import heightmap to generate new landscape and add a new water - it is doesnt work, and dont even react on any changes in the material of water and looks like on screenshot of topicstarter
Mate, dunno if u r fixed your problem, but i had same thing with water. To fix it you need to create a default landscape in addition to your height-map-generated one. After that you will see, that your height-map-generated landscape is way below than newly created one. So you need to get height-map-generated landscape on the same height, as plain landscape is, and then delete it. After that you can add river to your landscape )