http://i.imgur.com/mhAVkry.png
I am making a round target, but I don’t know how to fix this problem. Can anyone help me?
http://i.imgur.com/mhAVkry.png
I am making a round target, but I don’t know how to fix this problem. Can anyone help me?
You can either edit the mesh in a 3D modelling package, you can edit the texture, or you can make a material to fix it for you.
The 3D modelling solution would be better - open it up and shift the UVs across by 0.5.
You could open an image editor and move the image across by 50%, but that would be an awful hack.
If you want to make a material to do it, do something like this:
Thanks! I fixed it.
If you multiply the texcoord by some constant then it’ll scale up and down. Adding moves the texture, multiply scales. With the two you should be able to get it the right size and in the correct position.
That looks great!