I’m trying to import my Tree-Meshes I did with Blender like in this video
But after import, UE4 tells me this Note " No smoothing group information was found in this FBX scene. Please make sure to enable the "Export Smoothing Groups" option in the FBX Exporter plug-in before exporting the file. "
And to set up the texture for the leaves you’ll need to make sure that you’ve imported the texture > Made a new Material with your material > make sure to use the Opacity Mask to only show the leaves portion of the texture.
For all of you who directed to this post…
When you want to export your model, you can easily select smoothing to " faces " in the exporter ( in blender ) .
Working with blender 2.74, it works with Face enabled.
Export .FBX with Blender 2.74 to UE 4.8.2.
And the “No smoothing group information was found in this FBX scene. Please make sure to enable the “Export Smoothing Groups” option in the FBX Exporter plug-in before exporting the file” issue do not mess you up anymore
What if you are using a 3d modeling software without a smoothing group export? I’m an architect who wants to make a walk through of the building I design in sketchup. When I import all the surfaces are hard? Can I adjust what is smooth or not in unreal?
Just to clarify this answer, Choose Geometries then you’ll be able to see the different Smoothing Groups(Edge, Face, Normals) By default Normals is selected, so choose Face or Edge
Anyone still encountering this problem with UE5 and blender 3.4,
here is the screenshot of where to change the FBX import option when exporting from blender: