How do I fix my god rays? Ue 5.3

Hi everyone,

Cutting to the chase. I want god rays in my project. I disabled ray traced shadows to do this.

Im using volumetric fog and scattering as done by william faucher here: https://www.youtube.com/watch?v=fSbBsXbjxPo

However, I’m getting an awful effect which almost seems like my god rays are just fast move smoke?..

See here: https://youtu.be/9In8VAFA5S8

Any suggestions?

Thanks!