How do I fix degenerate polygons when importing from blender?

I have a model in blender and I exported it as an .fbx but when I put it into UE4 it gives me a bunch of erros saying it cant create anything because everything is degenerate polygons. What should I do?

Thanks

It wouldn’t let me upload pictures directly so here are some links.

Picture of inside blender: Imgur: The magic of the Internet

Picture of errors inside ue4: Imgur: The magic of the Internet

Is that all made with multiple curves? Try converting to mesh before exporting.

check your import scale in unreal is at least 1 - not 0 - that’s what I was doing wrong - had accidentally reset my scale to 0 from when I had it at 10

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TYSM! It is stupid that they even let you attempt to import with a scale of 0