I have a model in blender and I exported it as an .fbx but when I put it into UE4 it gives me a bunch of erros saying it cant create anything because everything is degenerate polygons. What should I do?
Thanks
It wouldn’t let me upload pictures directly so here are some links.
check your import scale in unreal is at least 1 - not 0 - that’s what I was doing wrong - had accidentally reset my scale to 0 from when I had it at 10