How Do i find this file "OculusOpenXRLoader_APL.xml"

[EDIT: This crashes a lot in builds from one project and builds from the other don’t load at all]

If I use the linked file above I get errors, but I have a fix that worked.

Save the following as “\Program Files\Epic Games\UE_5.0\Engine\Plugins\Runtime\OpenXR\OculusOpenXRLoader_APL.xml”.

<?xml version="1.0" encoding="utf-8"?>
<!--LibOVRPlatform plugin additions-->
<root xmlns:android="http://schemas.android.com/apk/res/android">
	<!-- init section is always evaluated once per architecture -->
	<init>
		<log text="OculusOpenXRLoader"/>
		<setBool result="bCpuArchSupported" value="false"/>
		<isArch arch="arm64-v8a">
			<setBool result="bCpuArchSupported" value="true"/>
		</isArch>
		<setBoolFromPropertyContains result="bPackageForOculusQuest" ini="Engine" section="/Script/AndroidRuntimeSettings.AndroidRuntimeSettings" property="PackageForOculusMobile" contains="Quest"/>
		<setBoolFromPropertyContains result="bPackageForOculusQuest2" ini="Engine" section="/Script/AndroidRuntimeSettings.AndroidRuntimeSettings" property="PackageForOculusMobile" contains="Quest2"/>
		<setBoolOr result="bPackageForOculusMobile" arg1="$B(bPackageForOculusQuest)" arg2="$B(bPackageForOculusQuest2)"/>
		<setBoolAnd result="bPackageForOculusQuestAndQuest2" arg1="$B(bPackageForOculusQuest)" arg2="$B(bPackageForOculusQuest2)"/>

		<if condition="bCpuArchSupported">
			<false>
				<setBool result="bPackageForOculusMobile" value="false"/>
				<setBool result="bPackageForOculusQuestAndQuest2" value="false"/>
			</false>
		</if>
	</init>

</root>

Cheers,

Sam

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