I’m using a plane in a scene that has a material made from a capture scene component, but the post-process filter I’m using is overwriting it.
This is the post-process blueprint, if it helps.
Any help resolving the issue would be really appreciated.
I’m using a plane in a scene that has a material made from a capture scene component, but the post-process filter I’m using is overwriting it.
This is the post-process blueprint, if it helps.
Any help resolving the issue would be really appreciated.