How do I exclude a material made with a scene capture component from a post-process filter?

I’m using a plane in a scene that has a material made from a capture scene component, but the post-process filter I’m using is overwriting it.

Top image is the plane with the correct capture component material, acting like a window into a room. Bottom image is with the post-process filter applied, losing the capture.

This is the post-process blueprint, if it helps.

Any help resolving the issue would be really appreciated.