Hi,
how do I set the “Visualize Attenuation” flag to enabled, so that I can visualize attenuation spheres for debugging purposes?
I do tick the “Debug” option in my soundcue, then enable audio debugging with typing in console au.Debug.Sounds 1.
However, I can’t really find how to enable that flag.
Did you ever solve this? I am also struggling with this but apparently, nobody on earth knows how to solve it.
I’m from Mars and I’m here to say:
if you do “au.debug.sounds 1” THEN do “stat sounds -debug” it works
Yeah this was an issue that slipped through our 5.0 triage. I’ll try and get it to work right for 5.1! Apologies.
2 Likes
14.12.2022:
Im stuck with this issue as well and i tried the fix proposed but the attenuation is still not visible when playing in active level editor.
Also tried this:
- Metasound source - details - selection in property Matrix - developer - tick “debug”.
- While playing in active level editor i used command:
- au.3dVisualize.Enabled 1
- au.3dVisualize.ActiveSounds 1,2,3,4
- au.3dVisualize.SpatialSources 1
- au.3dVisualize.VirtualLoops 1
- au.3dVisualize.ActiveSounds.Type 0
- au.3dVisualize.Listeners 1
Is there any new information about this?
how can we debug our attenuations visually while playing in active level editor?
Thanks
(horns)
orangeboy
(orangeboy)
6
Enter the command below. This should work fine.
→ au.3dVisualize.Attenuation 1
Test Unreal version: v5.2.1-26001984
imtrobin2
(imtrobin2)
7
It seems to be not working on 5.3. Has it changed?
also not working for me in 5.4.4