How do I enable "Visualize Attenuation" when au.Debug.Sounds is Set?

Hi,

how do I set the “Visualize Attenuation” flag to enabled, so that I can visualize attenuation spheres for debugging purposes?

I do tick the “Debug” option in my soundcue, then enable audio debugging with typing in console au.Debug.Sounds 1.

339269-screenshot-2021-05-19-111803.jpg

However, I can’t really find how to enable that flag.

339281-screenshot-2021-05-19-111718.jpg

Did you ever solve this? I am also struggling with this but apparently, nobody on earth knows how to solve it.

I’m from Mars and I’m here to say:

if you do “au.debug.sounds 1” THEN do “stat sounds -debug” it works

Yeah this was an issue that slipped through our 5.0 triage. I’ll try and get it to work right for 5.1! Apologies.

2 Likes

14.12.2022:

Im stuck with this issue as well and i tried the fix proposed but the attenuation is still not visible when playing in active level editor.

Also tried this:

  • Metasound source - details - selection in property Matrix - developer - tick “debug”.
  • While playing in active level editor i used command:
  1. au.3dVisualize.Enabled 1
  2. au.3dVisualize.ActiveSounds 1,2,3,4
  3. au.3dVisualize.SpatialSources 1
  4. au.3dVisualize.VirtualLoops 1
  5. au.3dVisualize.ActiveSounds.Type 0
  6. au.3dVisualize.Listeners 1

Is there any new information about this?
how can we debug our attenuations visually while playing in active level editor?

Thanks
(horns)

bump

Enter the command below. This should work fine.
au.3dVisualize.Attenuation 1

Test Unreal version: v5.2.1-26001984

2023-07-13_22-23-17

It seems to be not working on 5.3. Has it changed?

also not working for me in 5.4.4