I need help to find a way to move my character while root motion is enabled in Blueprint. I need my attack animation to move the character but sometimes I also need to increase/decrease/correct my movement. The issue is that root motion seems to override the movement input, and I want use this instead of just moving the capsule so I’ll will have no issue with stairs, etc.
i need help editing the C++ class, I’ve already found UCharacterMovementComponent::SimulatedTick and it seems to be happening there.
From what I understand Epic did this because of replication issue right ? But I’m making an offline game.
Thank in advance for your help.