Hi guys,
I have got a massive connected graph database easily exceeding 4GB so for this reason as well as others I would like to stream coordinates of the graph nodes and their connectivity in chunks. I am thinking to show a certain region of this graph but when a user starts to move towards the end I would then like to stream details for additional nodes.
I am just learning UE4 but have a strong background in programming so any C,C#,C++,CUDA,OpenCL, Java code would be fine. The webservices that stream the data are written in Java but I am planning to use UE4 with C++.
Could someone please advise me how to go around this? All I care is to be able to render for example a set of pipes, which locations and connectivity would be retrieved from the streamed data.
Thanks a lot!
Martin Peniak