how do i display 3d obj in umg listview

so,here s the thing.I want to create an ui just like card game 's card deck building scene.And the ui seems can cast shadow. i dont know how to do that ,plz help me,my lord.
I have already tried SceneCapture, but it cannot accept real-time lighting on the UI. I am not sure if it is available, and I have also tried 3D widgets.
Do I need to implement a 3D storage listview myself and then have the camera capture it in the scene?
eg:
image

try disable Cast Shadow for your object:
image

i want that shadow able.it makes it real.

Hey there @unrealnull! Welcome to the community! I’m no expert on diegetic UI, but I believe if you do want real time lighting, you’re likely going to want to make the UI actual meshes as doing scene caps or realtime lighting will be more expensive anyway.

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That would be one way to do it. List View is just a container. But that would be difficult to do. Not sure how to approach it even. As mentioned above - a scene capture - but then, if we’re in the real world already, I’d look into what’s below.

It’d be easier to make your own scrollbox (a widget that pans the camera down) instead and use widget components:

You could scene capture that :point_up_2: and project back to 2d widget…

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Ohhh that’s definitely a good way to do it if you don’t need the whole table to be diegetic. I was going to recommend an alternative which was similar but it seems the plugin itself was pulled from the market that did something close.

u fukcing save my ■■■,dude,I love u.

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