Hi, I’m trying to make a VR game where you throw things into baskets to score points (like basketball), but I don’t know how to make a system that detects when something lands in the basket and gives you points for it. Is there any way to do this?
Hi rrmm1
I would say your best bet is to use a collider that detects and triggers when an object hits or passes through it. Make your basket an actor and then place the collider within it. you will be able to do the code you need inside of it to determine what has passed through on landed.