Unreal VR Template Project
- How can I deploy that project to my PC when I want to use it for example with the Oculus Rift?
- Where to save the file on the PC?
- What are the steps?
Thank you so much!
Unreal VR Template Project
Thank you so much!
The same way as you’d package a traditional 3D project: File > Package Project > Windows > Windows (64-bit). Just make sure you have ‘Start in VR’ checked in Project > Description or use the ‘Enable HMD’ node in your game mode or player controller or something.
Anywhere convenient, such as the desktop.
See above Youll have to be aware of scalability settings, lightmass settings, post-processing settings, and some other notable settings (Anti-aliasing, Mobile HDR and Forward Rendering to name a few) to maintain performance and compatibility, but in general, the process is similar to regular UE4 projects.
Hmm… okay… so I am going to create a package.
But how can I run this package and run the game?
When I go to my Oculus Dashboard, I can select games from the Library.
But how can I get my game to the library?
I can’t find any tutorial or any guide that shows that process.
All I want to do.
I package the Game → select a folder… but what folder?
And once I have my Quest 2 with the link cable connected… how can I find and launch my game?
Thanks for any little help,
appreciate it!
when you package for windows it asks for a folder. Choose a folder and you will find your game there. Getting it on your Oculus library and Quest might be a bigger show though.
worked just like @Bevman00 described:
… updated project settings to enable ‘start in vr’
… package for windows
… turn on headset (if quest 2, select option to use link to make the quest 2 like oculus rift)
… on windows machine, or in oculus headset view desktop, find the packaged .exe file and open it
For Meta Quest and to run your game directly on the Head set follow this link: Unreal Engine 5.3.2 for Meta Quest VR | Community tutorial