Hi guys.
I have a snow/sleet level im currently working on. There;'s a strong headwind coming straight towards the camera and snow and water is blowing from the tundras. I want this to splat on the screen much in the same way as if driving a car while its snowing. Does anyone know of any tutorials to do this? After searching on the internet, i have determined I need to use some sort of post process material which I’m not too familiar with. The things I’ve found also include no tutorials or a look at the material graph. Any pointers in the right direction would be appreciated.
I think you could see this in UE4
Regards,
Bajat