Hey all, I am pulling my hair out with this one. I want to create a damage numbers using Niagara, but can’t find a video on specifically my use case. I want to use a texture atlas of 4x4 grid with number 0-9… I managed to get the material all setup and the start of a niagara system to show a single digit, but I dont know how to get it working fully and use it from blueprints. Has anyone done this before that can point me in the right direction, please?
Exactly this, yes! Thanks. I did manage to get it working last night though
So my damage system is now spawning damage numbers from my atlas correctly. I was actually super close, and got it working ![]()
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I ended up figuring this out and created a tutorial on the dev community so future me doesn’t forget how it works. Feel free to check it out ![]()
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