How do I create a UV Coordinate that is bended in a quarter circle

Dear Shader Gods,

I’m trying to create a UMG Widget, that is bended in a circular shape.
Question is how can I bend a UV coordinate so that it is usable as a retainer texture. So basically I want to manipulate from this:

UV_Tester
to this
UV_Tester_Bended

So that
TypoTest
this becomes
TypoTest_Bended

Any idea? It must be something with sine and cosine but it totally exceeds my math :wink: