How do I create a tornado in Unreal Engine Editor for Fortnite in the simplest way possible?
You’re asking for a simple solution for what could be a very complicated task, fyi.
But… I would probably:
- Look Dev - do some research on what you want it to look like and how it should behave
- Basic geometry blocking - use basic primitives or model in a 3d application to create a basic version of the tornado
- Basic texturing of meshes - use textures and materials you can reuse as much as possible
- animating of meshes - rotate and move the elements so it looks like a spinning tornado
- profit! - 'nuff said
Actually… even simpler way would be to create a 2d illustration of a tornado and put it on a flat mesh to use in the distance. That’s probably the easiest.
@PixelandPoly made some great points!
In addition to those points, you might want to consider taking a peek at some tutorials that show you how to create a tornado using Niagara in Unreal Engine.
Here are two I found, but I recommend you search for more. Hopefully you find something you like.
If you do not want to use niagara, you can create a tornado effect using the VFX creator in Unreal Editor. It’s super simple!
Here is a quick tutorial that will walk you through it.
Hope this helps!