I am trying out methods of reducing texture tiling with a damaged tile floor. So far I have tried:
Texture Bombing - Looks okay but the tiles don’t overlap at the grout which creates some rectangular tiles.
Macro Variation - Doesn’t work well for tiles because the texture does not contain almost uniform color; the damaged part of the tile is significantly darker than the title itself.
I have not tried distance tiling yet, but I think I have a method that would work great for tile. Check out the gif below:
This is a setting called natural textures from the Minecraft Optifine mod. As you can see, it simply rotates each instance of the texture a random amount in 90 degree increments (the 90 degree part is important or the tiles won’t be aligned). How would I go about recreating this in the material editor? I’ve played around with the custom rotator node, but I can’t get each instance of the texture to rotate on its own, they all rotate together.
Any help is much appreciated.