How do I control zoom with the Rift

I’m building a 3d person game and have the camera working properly though I can’t seem to get positional tracking working. Any suggestions on BPs for 3rd person VR would be fantastic. I would love to be able to control the ratio of zoom depending on level also.

Hey Amblix172-

The Oculus does not include the functionality for camerea zoom. You could add a function to the character blueprint/code that would zoom for you (when the mouse wheel is scrolled, for instance).