I need to hit enemies with these arrows. The tutorial i followed was real fun to do. But now i have no precision at all when shooting.
Because its using gravity and velocity. I have no idea what kind of calculation to do so that it hits a specific Vector location.
I tried messing around with some formulas but they are never very precise…
What should i do? Do i really have to use HISM instead with some weird equation to draw a parabole?
Video:
bumpity bump? bump BUMP
TestArrowWorkingPrediction.zip (2.9 MB)
Based my calculations on Sebastian Lague’s unity tutorial
The archer bp has a source and target scene component.
h parameter dictates how high the arrows should fly.
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thanks a lot.
If my post answered your question, could you mark it as resolved?
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yes it was made as Solved the moment i saw it the other day.
You probably missed it or the site bugged.
I never miss that.
But Its always good to remind us.
Some people dont show much appreciation.
Thanks a lot for helping me.
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Now i accidently clicked and made the other comment as solved. But its back.
Thanks.
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