I am trying modify the Tail module so that when I scale the FK Tail controls, a null I created under said FK Tail control would be scaled inversely to the control. My end plan is to have the next tail control parented underneath it so when I scale an FK control, its FK descendants aren’t similarly scaled.
Unfortunately, I am at a loss on how to do so. Should I be making the controls in StandardFunctionLibrary under Create FK Tail Controls, or should they be somewhere else?
Yes, control rig operates more in a functional programming way and allows us to work in ways that Maya cannot. If you haven’t had a chance to review the videos and documents that Chase and the rest of the dev have put together here:
I’m used to Maya’s Attribute connections, so I can link an attribute like scale or translate from a source object into the target object. It’s similar to parenting, but Maya connects the source movements using a specific node into the target object.
You can also do things like connect the Translate of a source object into the rotate of a target object.