Hi guys n gals,
I recently purchased a few modular asset packs from the store and such. As they are modular and meant to be used to create large meshes (Such as a building) I was wondering how I could change the pivot point of the static mesh once I’ve merged the actors? (Developer Tools > Merge Actors - I can set the pivot to zero but that seems to spawn the mesh very far from the actual pivot.
I’ve had a look online, as such Alt + Middle Mouse button is meant to change the pivot, but this only works for already placed assets - rather than new assets placed from the library.