I’m very very new to Unreal, seen loads of tutorials and sat through lectures, but I’m hands-on for the first time.
Preface: I imported a 3D surface that I was using as a landscape and applied a Quixel megascans blended material to it. The material would always apply inside the mesh instead of on the outer surface - changing normals or double-sided settings wouldn’t work so instead I extracted the top surface.
Current: I applied the megascans blended material to the surface but because the surface is so large, the tiling scale was all wrong. In the blended material I have two rock layers and one grass layer. The rock layers are scaled correctly but the grass layer is coming out huge. How do I change the grass layer by itself without affecting the entire material for use with vert painting?
I thought that I could just add a texture coordinate before the base albedo and then set the scale, but it doesn’t change anything. I’m too inexperienced to play around with textures this advanced without direction, unfortunately.
Grass layer > Base
Rock1 > R
Rock2 > G
Is there an easier way to make an Icelandic landscape? I feel like I’m not using Quixel effectively.
Thank you for taking the time to help.