Well I saw on the Rust Dev the guy in charge of the terrain using something that didn’t just blend the two textures together opacity based. It was masked out instead, like how you would see grass and stone connect, they don’t gradually fade into each other. I don’t want a height based material setup, I want to use the weight painting or something similar for more accurate painting.
I don’t want this effect: which is the standard blending… How do I set it up to look like this:
Is that possible using the standard weight painting?