How do I avoid z fighting on the meshes? (Video) NearClipPlane parameter doesnt help.

Hi darthviper107,

thank you so much for your answer! The map might be good decision but I need photorealistic quality of the boards.
I found this thread https://answers.unrealengine.com/que…ng-jitter.html

My problem looks almost the same. When I try to move my camera away I can see the “flickering” effect. I’ve just recorded another video with same issue.
https://www.youtube.com/watch?v=wxPd…ature=youtu.be

My camera is not so far from the boards but as you can see the left part have no Jitter or Z-fighting or AA issues, but the right part has.
I’ve tried to find the anti-aliasing settings in the post process volume but I cant find it there. Can I find this parameter in the Details Tab or Settings Tab? (screenshots)

Also I’ve tried to remove the surface behind the boards but it doesn’t help.
UE4.18.1

Max