This should work:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=PlayerMusicSkill, meta = (ToolTip = "What is the Player's current musical skill level?"))
int32 MusicSkillLevel;
This should work:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=PlayerMusicSkill, meta = (ToolTip = "What is the Player's current musical skill level?"))
int32 MusicSkillLevel;