Title said it all.
I want a tooltip to appear in the editor when hovering over it with a mouse. The variable to set is declared in code.
Title said it all.
I want a tooltip to appear in the editor when hovering over it with a mouse. The variable to set is declared in code.
#Wiki
Creating variables in C++ for use in BP / Editor
Rama
Cool, correct answer. I searched over all google and couldn’t find it I hope this question pops up to peoples searches
btw If you could add to your answer that …
/** What is the Player’s current musical skill level? */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=PlayerMusicSkill)
int32 MusicSkillLevel;
it is the commets that become tooltips that would be great and
This should work:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=PlayerMusicSkill, meta = (ToolTip = "What is the Player's current musical skill level?"))
int32 MusicSkillLevel;
Tried out both of the suggested solutions in 4.21.2 on two different variables for anyone else who lands here - either works