Hi all. I am currently developing a vr game using oculus touch. I created a menu system that allows me to jump to different levels. I created the menu using widgets and it is placed in the game using a blueprint actor. It’s visibility is toggled on/off by holding down one of the triggers. I’ve got it all working correctly. I am able to use the right hand motion controller to turn the menu on or off and to select the different menu options. The problem I am having is… I want to attach the menu to the left hand motion controller. So basically, when I press the trigger the menu will appear on the left hand and I am able to select functions in the menu by using the right hand motion controller. Please help. I’ve been racking my brain trying to figure this out.
Hi Havoc. Thank you for your response. I’m still having issues. I’m using the vr template. So I added the menu blueprint to the motion control pawn and everything is working. The only issue now is how do I bind the menu to the location of the left hand. It currently keeps binding to the root of the motion controller pawn. See the image attached for how i have it set in my blueprint.
I got it!!! Thank you very much. I was simply just attaching it to the wrong section. All started working perfectly once I made the blueprint a child of the camera instead of the motion controller root.
How did you figure it out? I want to do exactly the same thing here, but not success yet. Can you help me ? I can call the widget now by press some keys, but I can not attach it to my left hand