I have a set of material functions that are blending together to form different areas of ground on a mesh I have that acts as my terrain. They are very varied, and go from dirt, grass, rock, metal etc.
My character is doing line traces downwards to create footstep noises, dependant on the type of ground below its feet. Now, for this I am using physical materials. It’s fine inside buildings where I have multiple material elements, but outdoors it becomes a problem as I have to set a single physical material for the entire mesh.
I was wondering if there is a way to apply a physical material inside a material function instead of the final material? If there is not, would it be possible to implement? ^.=.^
I want to vertex paint on my static mesh and have different physical materials so I can have multiple FX and Sounds. Layer material seems like the option, but as you say, I cannot see how to put physical material on a function…