How do i animate a static mesh within a blueprint?

in my game the player is holding a camcorder (video camera) and i cant understand how to make an animation for it to go up and down, like he is putting it up to his face to record, and then taking it down again. i have the static mesh and two points, DownLoc. is the position that i want the camera to be in when i put it down. and CameraLoc. is the position when its up.

the image shows the player blueprint with the character mesh and the camera model. the red dot shows the down location and the blue shows the up location, with the black showing how i want it to move up and down between the points. i have an action map for toggling the camera because i have a widget that appears.
i hope you can help. :wink: