Hi!
I’m trying to make a simple strategy game (using “blueprint visual scripting”), just to start off with something easy.
Now I have a question; How do I add a lake, sea or some other kind of water to my level?
Is there any easy way of doing that, like in CryEngine (played around a little with that before UE4) ?
I want it to be swimmable, so that I can use it in my future projects too.
Is it hard to make a own waterplane? If no; I would be happy if you could explain for me roughly how to do it?
That is because I would rather make my own, because I’m new and really want to understand everything and do it myself to learn, and custimoze it as I want
But thank you anyway
So I shall just unwrap the UV and then export it and then edit the exported material in UE4 and apply it to the plane?
Is there any quality difference or any advantages/disadvantages between .obj or .fbx or shall I just pick which I want?
Yes, just unwrap it -> export and import it -> adjust some stuff in the material (e.g size,…)
I would recommend you to import it as a fbx, but I don’t know if you are able to import a obj file (it could be that they have added that feature in the last relase, but I’m not sure ^^)