How do I add meshes to USD hierarchy in Unreal Editor?

Hello!
I’m trying to figure out how to use Unreal’s USD support and I’m trying to create a USD scene from scratch in the editor.

So far I have a UsdStageActor that I added a few 'Prim’s to. Now I ant to make a few static meshes in that hierarchy.
But if I just add a staticMesh component to one of the Prim’s I can see it in Unreal but when I export the USD it’s not there so I’m thinking I’m doing something wrong.

How can I add meshes to the USD hierarchy inside the Unreal Editor?

Cheers!

1 Like