I want to apply an impulse to all the actors within a box trigger but I am not sure how to get a static mesh or primitive from the array of actors.
1 Like
I found out the cast I need to do! Casting to staticMeshActor lets you get the static mesh component which you can apply an impulse to!
Thanx you helped me ![]()
Didn’t work for me since it was a custom actor class from which Static Mesh Component didn’t inherit from.