I want to apply an impulse to all the actors within a box trigger but I am not sure how to get a static mesh or primitive from the array of actors.
I found out the cast I need to do! Casting to staticMeshActor lets you get the static mesh component which you can apply an impulse to!
Thanx you helped me
Didn’t work for me since it was a custom actor class from which Static Mesh Component didn’t inherit from.