How do i add a pitch offset to my hands?

I have a problem adding a pitch offset to my VR hands when i hold a gun. Can’t get my head around the math involved, and for some reason, i can’t post pictures on the forums right now (Says database error), so i did it on the answerhub, here:

https://answers.unrealengine.com/questions/531560/how-do-i-add-an-offset-to-pitch-on-my-vr-hand.html

Hope someone can assist me with the math on it.

And btw, it’s for the fullbody setup im working on here, which i’ll post a set of videos of how i built later on:

/Jonas

I found a workable solution to it. See below:

117136-transform+(modify)+bone+properties.png

Right now hardcoded, but will ofc, only transform rotation if i need to. Soon i’ll start posting the tutorials for this.