How do I activate the LODs in the render movie queue?

Hi,

So I have a sequence that I want to render with Movie Render Queue all Meshes have LODs but none is used when I render the sequence.

I made a Test world so I can explain better my problem. I have this cube with 4 LODs and I change the material for each LOD so it can be more noticeable.

All LOD’s work fine in viewport and in the sequence as I manually change the screen space.

344940-cube-lods.gif

Sequence (Ignore the low FPS as I made the sequence 12 fps):

344991-sequence-test.gif

So, I enable the Movie Render Queue Plugin and with the default setting (I only change the frame rate as it has no impact at all)

But when Rendering no LODs are used and the mesh is kept in the LOD0 state.

344995-final-lod-render.gif

So, how can I tell the Render Queue to use the LODs when rendering?

So, after doing some research trying to override the LOD state with Commands I found one to override the Game Mode and I remembered that there’s a setting with exactly the same name inside the Movie Render Queue, and that’s where the LOD override is.

I just change the “Texture Streaming”, “Use LODZero” and “Disable HLODs” so when Rendering uses all Hierarchy LODs. I hope this help someone. :slight_smile:

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