Hi,
So I have a sequence that I want to render with Movie Render Queue all Meshes have LODs but none is used when I render the sequence.
I made a Test world so I can explain better my problem. I have this cube with 4 LODs and I change the material for each LOD so it can be more noticeable.
All LOD’s work fine in viewport and in the sequence as I manually change the screen space.
Sequence (Ignore the low FPS as I made the sequence 12 fps):
So, I enable the Movie Render Queue Plugin and with the default setting (I only change the frame rate as it has no impact at all)
But when Rendering no LODs are used and the mesh is kept in the LOD0 state.
So, how can I tell the Render Queue to use the LODs when rendering?